The Next Game Engine Won't Have a Manual — Arturo Nunez, Nereu
Arturo Nunez from Nereu presents a new type of game engine where you describe what you want to do in natural language, and an AI tool helps you build it.
Instead of requiring knowledge of technical components like renderers and rigidbodies, the engine uses a tagging system — you label things as "player," "animated," or "can jump" and the AI understands what should happen. The clever part is that the engine doesn't try to generate a complete finished game from a description, but helps you when you get stuck. The system borrows from the rendering technique "level of detail" to only give the AI information about assets relevant to what you're working on right now.
Vibekollen prepared this summary with AI from the original publication. The content belongs to AI Engineer.
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